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Probability calculations: Year 8 – planning tool

This planning resource for Year 8 is for the topic of Probability calculations. Students are introduced to more complex probability concepts, terminology and visual representations for all combinations of two events. Students learn the language and differences between the connectors: ‘and’, ‘or’(inclusive or exclusive), ...

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Cross age making a robot

This lesson sequence is a cross-age project that can be used for students in year 5/6 in collaboration with students from years 1-2. In this project, students collaborate on a code for an unplugged robot. They design, test and modify the robot and create instruction manuals.

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Everything you always wanted to know…

In this lesson sequence students design, build and evaluate their own database and perform queries and build reports based on that database. Students should have prior experience creating a flat file database.

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User interface design: Controllers for all

In this lesson, students design and implement a new user-interface that allows a user to interact with a digital program. This lesson idea was created by Rebecca Vivian.

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Estimation and reasonableness: Year 10 – planning tool

This planning resource for Year 10 is for the topic of Estimation and reasonableness. Students make approximations using real numbers in repeated calculations. Students recognise the effect of the result of a problem comprising multiple steps of calculations when approximations or rounding has been utilised at each of those steps.

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Introduction to Ozobot and colour codes

Students are introduced to Ozobot and how drawing lines and colour codes can control it. This lesson allows students to experiment with different lines and codes to create a path for Ozobot to follow. This lesson idea was created by Steven Payne.

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Bee Bot Balloon Pop

During this lesson, students will be required to consider the functions of the Bee-Bot and how a user can interact with this device. Students are asked to design a course challenge for another user which will result in the Bee-Bot, with a pin attached, reversing into a balloon to pop it. This lesson idea was created by ...

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Basic ball control with Sphero

Students are introduced to Sphero and its main features – direction, speed and colour. This lesson allows students to experiment through playing with Sphero and controlling it with the Sphero app. This lesson idea was created by Steven Payne.

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Rock, Paper, Scissors AI!

In this lesson we use the game rock, paper scissors to investigate how an AI can recognise your hand gestures. Firstly students create, train and test their own AI model. They import their AI model into a pre-made JavaScript program to modify the computer program to incorporate game play. The level of game play will depend ...

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Possible outcomes: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Possible outcomes. Students represent the probability of an event occurring on a scale of zero to one as decimals, fractions or percentages.

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Shapes and objects: Year 3 – planning tool

This planning resource for Year 3 is for the topic of Shapes and objects. Students identify and describe 3D objects and their geometric properties. Students develop their understanding of an object’s properties by creating models using a variety of materials. They explore common objects in the environment and explain the ...

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Creating a Space AR poster using Unity

In this lesson, students explore how to design and implement a simple Augmented Reality (AR) poster experience using Unity 3D and Vuforia SDK for Unity 3D. This lesson is within the context of a Space-themed example, however, it could be used for other contexts such as Biology, Geography, Art or more.

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Describing an everyday object

In this lesson, students act like the inventor of an everyday object that does not yet exist. Students abstract the essential details, and describe what need would be fulfilled by the new object and how, specifically, it functions. They will then translate the description into a format appropriate for modeling the object ...

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Design Thinking Process - Empathising

In this lesson students understand design thinking as a process for solving problems creatively. Students explore the design thinking process of empathising and seek to understand more about the users and the problem they are trying to solve. This particular lesson explores reducing litter through the design brief although ...

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Breaking up can be good

This lesson sequence provides an introduction to the skill of decomposition by having students develop discrete modules which together serve a single need: a maths teacher asks for a program that can be used to demonstrate aspects of maths. This sequence can be used in conjunction with ‘Comparing and selecting appropriate ...

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Spelling bee

Write a set of instructions that program a Bee-Bot to move to letters to spell out a word on an alphabet grid.

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Time to rhyme

Retell a known nursery rhyme using ScratchJr to create an interactive animation.

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Number sequence: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Number sequence. Students work with the real number system and recognise both rational and irrational numbers when working on a variety of mathematical problems. Students are fluent with integer arithmetic, fractions, decimals and now further their skills, applying them ...

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The wizard of Ozo

Using OzoBots students move an Ozobot about a map with coordinates. This lesson idea was created by Ben Jucius.

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Statistical analysis: Year 10 – planning tool

This planning resource for Year 10 is for the topic of Statistical analysis. Students are competent with comparing data distributions and are fluent with the relevant mathematical vocabulary. Extend students to work with other data displays, such as box plots, to represent continuous numerical variables. Review the distinction ...